★ Welcome aboard
my little universe of code & art.
I’m Memo, a non-binary Azerbaijani game developer. I build stylized, expressive games and tools in Unity, Roblox, Blender and more with a focus on feel, readability, and aestathic vibes.
Unity
Moment-to-moment feel first.
Controllers, juice, and clarity. I like building prototypes that already feel good to move in, then layering particles, screenshake, and UI polish on top.




Roblox
Systems built to scale with chaos.
Fast prototyping in Luau: abilities, match flow, and cinematic moments. I care a lot about clean module structure and UIs that feel alive.



Blender
Soft shapes, clean silhouettes.
Low-poly props, stylized characters and models ready for engines. I enjoy building assets that look cute but stay practical for gameplay.



Other
Weird experiments & extra art.
Steam pages, cover art, shaders, and little experiments that don’t fit into one engine. Here’s a small peek at the rest of the galaxy.


